CONAN THE ADVENTURER
“BIRTH OF A HERO”
(rev G2)
by
Steve Block &
Brian Bevel
FADE IN TO VIEW FROM
SPACE:
The Earth as seen from
near space, as if from a satellite camera, to the accompaniment of a march,
with emphasis on drums, trumpets, and
deep-toned horns, suggesting the relentless tread of sandaled feet. Clouds are carefully arranged to avoid
obscuring continental outlines and other necessary details. As continental Europe rotates into view, the
Voice over begins, and Europe slowly begins to morph into Robert E. Howard’s
map of Hyborea; an ice age intervenes;
when the glaciers clear, we see the continental outlines of the Hyborean Age.
VOICEOVER:
Know, 0 Prince, that
between the years when the oceans drank Atlantis and the gleaming cities, and
the years of the rise of the Sons of Aryas, there was an Age undreamed of,
[the morphing is complete]
when shining kingdoms lay spread across the world like blue mantles beneath the stars -
[the continent darkens, as if by nightfall; points of light spring into being, one by one, representing the major Hyborean capitals, in the order given]
- Nemedia, Ophir,
Brythunia, Hyperborea, Zamora with its dark-haired women and towers of
spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the
pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose
riders wore steel and silk and gold. But the proudest kingdom of the world was
Aquilonia,
[the view brightens again]
reigning supreme in the dreaming west [all the capitals fade by “daylight”, except Tarantia].
Hither came Conan the Cimmerian,
[music builds to crescendo; partial fade to close-up of Conan, black-haired, sullen-eyed, sword in hand.]
thief,
[Cut to Conan plucking jewel from setting, ala The Eye of the Serpent in CTB movie.]
reaver,
[Cut to Conan in battle in full armor.]
hero,
[Cut to Conan, semi-armored, freeing bound maiden from altar.]
with deep melancholies
and gigantic mirth,
[partial fade to a Conan laughing in raucous tavern-fight, then back to the map]
to tread the jeweled
thrones of the Earth under his sandaled feet.
[Crescendo fades to a more melodic, yet nonetheless ominous, theme. The view starts to zoom in on Aquilonia and Cimmeria, then northward on to Cimmeria, then on northwestern Cimmeria, zooming down to a view of the rugged, pine-forested hills and snow-capped mountains of Cimmeria.]
In Conan’s veins
flowed the blood of ancient Atlantis, swallowed by the seas eight thousand
years before his time.
[The view zooms down to a stockade- walled village of small log cabins, in the foothills. It is early Spring; there are still patches of snow visible. The pastoral melody becomes more brisk and cheerful.]
Son of Connell, Conn’s
son,
[Pan and zoom to a log cabin about 50% larger than most; additions have been built onto it; icicles are melting on the eves.]
Conan came into this
world at his clan’s winter village in
[Zoom through the open front door: we see Conn, Conan’s grandfather, a large, bulky, robust, exceptionally vigorous, older man, standing next to a hot forge, pounding hot iron on an anvil. He looks like a cross between George C. Scott and Kirk Douglas, with long gray hair clubbed up at the back of his head and a neatly trimmed full gray beard.]
Northwestern Cimmeria, near the borders of the lands of the fierce Vanir sea-kings and the savage Pict wilderness; the first sounds to strike his ears the clash of blades and the clamor of battle.
EXTERIOR: CIMMERIA —
NORTHWESTERN FOOTHILLS — THE “WINTER VILLAGE” OF CONAN’S TRIBE — SPRING.
The village consists
mostly of sturdy, small log cabins grouped around a central green, all
surrounded by a stockade. Two cabins are
much larger: the Men’s Lodge and the Women’s House. The smithy is about 50% larger than the other
cabins, with additions built on. Two
women are sitting on the front porch of the smithy, processing wool. Marigan, a large-framed, tough-looking
middle-aged woman with gray hair and a stern demeanor, is combing raw
wool. Brigidda, a pretty, black-haired,
blue-eyed young woman, is spinning wool on a spindle (no spinning wheels in the
Hyborian Age). Casual bystanders are
walking around on various errands, working on various tasks, or just plain
standing around, enjoying the fine weather
and gossiping. The predominant
physical type is athletic, black-haired, and blue-eyed.
MARIGAN
Feels good to have the sun on my face again. I hate winter.
BRIGIDDA
Yes, it was a cold one this year.
MARIGAN
Dram’s been hunting up near the border. Says it was exceptionally harsh on the Vanir this year.
BRIGIDDA
Oh? It’s always bad, but it wasn’t that much worse here.
MARIGAN
Oh, yes. Dram ran into an escaped thrall, and he said the Tromkund fjord froze solid, and Clan Kern couldn’t fish or go sea-raiding.
BRIGIDDA
Humph. Those sea-wolves don’t grow enough food to feed themselves without fishing. They’ll be hungry in Kernholm, no doubt. Wonder what they think of their frost-giant god now!
MARIGAN
(Grins ferociously)
Aye, and if they don’t go sea-raiding, they may go land-raiding. Been a long winter with no one to fight. Let ‘em try it here!
(She pats the gutting knife at her belt longingly.)
BRIGIDDA
Land-raiding! But what of Connell? If he passes near their holdings . . .
MARIGAN
Now, he’s been out two weeks. He’s a wily one, that man of yours. I’m -
(fade to close-up of Connell being strangled.)
MARIGAN (OS)
- sure he’s fine, lass.
EXTERIOR: SOMEWHERE IN
THE NO-MAN’S-LAND BETWEEN VANAHEIM,
ASGARD AND CIMMERIA — A MOUNTAIN PASS.
Connell is locked in
close combat with a big - but gaunt - red-haired, red-bearded man. The Vanirman has a bloodthirsty grin and his
hands locked around Connell’s throat.
Connell smashes his sword-pommel down into the Vanirman’s face, and he
falls away. The camera zooms out to show Connell and two Cimmerian companions,
dressed in furs and chainmail and helmets, their backs together, facing outward
in three directions as they fight for their lives against four similarly
dressed Vanirmen. The Cimmerians are all
using swords and bucklers, the Vanir are all using axes and bucklers. The
Vanirmen all wear beards, or at least heavy mustaches, and their armor and
clothing are loose — about one size too big — as though they’ve lost a good
deal of weight over the winter. Two
Vanirmen and one Cimmerian lie in the red-splashed snow. Connell lands a short, vicious chop into the
neck of the Vanirman on his left, then instantly reverses the stroke and
backslashes into the neck of the young-looking Vanirman on his right. They both stagger back and fall. Suddenly the odds are reversed, and the three Cimmerians start to
fan out to envelope the two surviving Vanirmen, Stalgrim and Ubbi. Ubbi wears
chainmail like the Cimmerians, but Stalgrim wears ring-mail.
STALGRIM
(Shouts in anguish.)
Vidkund! My son!
(He howls in rage and, disregarding the odds, starts to square off against Connell.)
UBBI
(Grab’s Stalgrim’s cloak)
No, Stalgrim! We must flee!
Stalgrim hesitates,
then both Vanir turn and flee, running in different directions. The Cimmerians show no inclination to follow
them.
CONNELL
(Panting for breath)
Let them go. Let’s get away from Vanaheim as quickly as possible.
EXTERIOR: VANAHEIM —
OUTSIDE A MOUNTAIN VILLAGE.
The Vanir village
consists of stone huts with thatched roofs.
It is located in a tiny box valley with an earthen rampart closing off
the open side. In the vast glacial fjord Tromkund below the entrance, we can
see the a few longships, and the masts of a couple poking forlornly up out of
the water where they sank, their hulls crushed by the expanding ice of the past
winter. Stalgrim and Ubbi tramp listlessly through the snow, up to the only
opening in the wall, where a tall, thin guard (Horst) stands in an attitude of
utter dejection.
HORST
(Desperately hopeful)
Anything?
Stalgrim just stares
at the guard, something dead in his gaze.
UBBI
Be silent, Horst.
Stalgrim’s eyes begin
to protrude as his jaw works. Clearly he is VERY upset and about to go berserk
on Horst.
UBBI
(Looks meaningfully at Horst, and tugs lightly at Stalgrim’s sleeve, speaks in gentle, cajoling tones)
Hey, Horst’s an idiot. Don’t waste your strength on him. Come on, we have to report.
HORST
(Obviously not getting it, looks around blankly.)
Where’s. . .
(Comprehension dawns on him.)
HORST (CONT’D.)
Oh. I’m sorry, Stalgrim. It is an ill thing to see your son killed before your eyes.
STALGRIM
(Growling)
Not as ill as it will be for the Cimmerian dog who killed my son!
EXTERIOR: VANAHEIM —
THE VILLAGE.
The village is squalid, the goats are thin and bony. The women
and children are dirty and listless. Desperation and hunger mark every face.
Stalgrim and Ubbi slog their way through the muddy streets. Behind them, a
warrior uses a whip to goad a gang of iron-collared thralls dragging a sledge
filled with fresh-cut timber. Stalgrim and Ubbi come to a lodge with an
elaborate knotwork-carved wooden facade. This is the lodge of Bolverk Ymrisson,
their war-chief. The split shields of Bolverk’s fallen foes decorate the walls
of his home, and their skulls adorn spikes along the eaves and around the
doorway. Stalgrim and Ubbi pause at the unguarded doorway, look at each other,
then enter.
INTERIOR: THE WAR-CHIEF’S LODGE
Inside the lodge it is
dark and gloomy. Bolverk sprawls in a massive stone throne atop a small dias at
the far end of the lodge. More a giant Neanderthal than a human, Bolverk claims
kinship to Ymir, the dread Ice Giant worshiped by the Vanir. A truly massive
war hammer leans against the throne, within easy reach of Bolverk’s equally
massive hand. An emaciated shaman in bloodstained robes leans to whisper in his
ear as Stalgrim and Ubbi approach.
BOLVERK
How went the raid, Ubbi?
UBBI
A failure, Bolverk Ymirsson. We marched to prey on the Dornholmers as planned, but before we got there we came across that Cimmerian smith, the one who plays at being a merchant. We thought they’d be easy pickings, but . . . The Cimmerians killed Brekkun and Rorri and -
(pauses, looks sideways at Stalgrim)
UBBI (CONT’D.)
- Vidkund. If only we hadn’t been weak from hunger. . . By Ymir, we had to flee or they would have killed all of us!
BOLVERK
(Glowering)
Humph. You disregard the task I sent you on. You send three of my warriors to toil in my father’s mines — and with so many lost to hunger and the cold already. Worst of all you return empty handed. And THAT is unforgivable. You have failed me.
The shaman leans in
and whispers something to Bolverk. Bolverk mutters back, thinks for a moment,
motions the shaman back, then eyes Stalgrim slyly.
BOLVERK
Tell me, Stalgrim, would you have vengeance for Vidkund?
STALGRIM
(With burning intensity)
My life has no purpose now, save to avenge my son!
BOLVERK
And tell me: What would you do to win his soul free from the slave gangs in my father’s mines? To have his soul on the right end of the whip, and have his slayer feel its sting forever?
STALGRIM
Anything, Bolverk Ymirsson! Anything!
BOLVERK
Then you will do this: Wait.
STALGRIM
Wha - ?
BOLVERK
Let the Cimmerian dogs forget you. Let them and their goats grow fat. The fjord will be clear soon, and my new ship, Ymirsturm, will be ready to sail. You will hone yourself and your blade with me when we raid the South, Zingara and the Pictlands. You will be my berserk. My shaman Offi will fashion the bearskin for you.
(Eager comprehension slowly dawns on Stalgrim’s face.)
BOLVERK (CONT’D)
Come next Spring, the Cimmerian fools will drive their fat goats into the highlands, to their summer pastures. We’ll be strong again by then, and we can strike and get enough livestock, slaves and food to make us the mightiest of my father Ymir’s tribes. Your hatred, your berserk, will give you strength. But remember this: The tribe comes first. Your first goal must be to bring back wealth for our clan. Then let the Cimmerians feel your wrath.
STALGRIM
(Pauses, thinking. He seems to let go of the immediacy of his grief and rage and accept the inevitable.)
Aye, Bolverk, The tribe comes first. But I’ll not forget this day, and the Cimmerians WILL pay.
BOLVERK
You, Ubbi!
UBBI
(Palls, fearing the worst.)
Yes, my war-chief?
BOLVERK
YOU were in charge of this raid, and bear responsibility for its failure. Normally, I’d have your guts in payment, but we’re too few now. Your doom is this: You will learn from this mistake, and you will lead the vengeance strike against the Cimmerian dogs.
UBBI
Yes, my war-chief!
BOLVERK
But your lesson must be driven home with pain. The price for this wisdom: An eye. So be it.
(Bolverk motions for guards, who grab Ubbi’s arms and frog-march him away. Bolverk motions for Offi, the shamman. In the background, the two guards hold Ubbi down, while a third heats a poker in the firepit.)
OFFI
Yes, O Terrible One?
(Cut to closeup of Bolverk.)
BOLVERK
Prepare for the berserking. Tomorrow Stalgrim takes the bearskin.
UBBI (O.S.)
(Screams)
AAAAAAH!!
BOLVERK
And pray to my father we DO recover from this winter.
Ubbi’s screams fade
into choked off sobs as he fights to control the pain.
BOLVERK (CONT’D.)
Or your price for wisdom will be more than you can afford.
EXTERIOR: CIMMERIA —
NORTHWESTERN FOOTHILLS — THE “WINTER VILLAGE” OF CONAN’S TRIBE — FALL.
Marigan and Brigidda
are again working wool in front of the smithy; they are dressed for cooler
weather now. A small pack train comes in
to view. It consists of three riders on
horseback, followed by an extra horse and four pack mules, all heavily, but not
excessively, laden. They are heading
slowly toward the smithy. About half of
the villagers start ambling to intercept the train; the rest trot or jog much
faster and more eagerly. Brigidda jumps
up and runs towards one of the riders, who dismounts as he sees her. The villagers get out of her way with
good-natured bantering.
(“Better get out of
the way!” ”Don’t stand between Brigidda and her man!”) She flings herself into his arms with enough
force to rock a lesser man, but he hugs her and lifts her off the ground. He is Connell, her husband, and the son of
Conn the village smith. He is a huge,
powerfully muscled young man with an unruly mane of black hair, cheerful blue
eyes, and an open, sunny disposition. He
has a several-days growth of black stubble, but no well-defined beard. They kiss exuberantly, then break apart, and
he holds her at arms length. The other
two riders have also dismounted and are engaged in similar happy reunions. But a middle-aged couple stands at the
fringes of the crowd, staring at the riderless horse.
BRIGIDDA
Connell!
CONNELL
Brigidda! By Crom, I missed you!
He continues on toward
the smithy, much more briskly than before, dragging his horse and mule along
willy-nilly, talking of his trip. The older couple, Odda and Segg, stop him,
concerned.
ODDA (WOMAN)
Connell . . . Hensey?
CONNELL
I’m sorry, Odda . . . the Vanir . . .
Odda sobs. The man —
Hensey’s father, Segg, — looks intensely at Connell.
SEGG
Did he . . .
CONNELL
He died sword in hand, Segg. He did you honor, Crom keep him.
Segg seems relieved,
reassured in his grief. He leads Odda away, comforting her. Brigidda smiles up
at Connell, proud of her man, yet sympathetic for his loss of a comrade. They
continue on to the smithy, where Marigan is waiting on the porch. Connell
bounds up onto the porch. Marigan stands
up just in time to be seized and hugged.
CONNELL
Mother!
MARIGAN
(Hugs him back.)
Welcome home, son!
Connell steps off the
porch and over to the mule and rummages through a pack, a grin on his face and
a merry twinkle in his eye.
CONNELL
Let’s see, what first? Right!
He pulls out two small
packages and hands them to the women. As
they unwrap them, he watches their faces with a mischievous grin.
BRIGIDDA
(Holds up a necklace of transparent blue beads, overwhelmed.)
What is it - blue amber! Oh, Connell!
They kiss deeply for a
moment, then Connell returns to his gift-giving.
CONNELL
(Rummaging)
From Kush in the far South, if the Ophirian trader I got them from is to be believed.
MARIGAN
(Inspecting a silver cloak clasp set with deep blue stones, she is genuinely pleased)
Very nice; thank you, son.
CONNELL
The gems are from High Ridge, and I had a silversmith in Dawnsgate mount them.
Connell pulls a long,
narrow, hide-wrapped package from the pack, kisses Brigidda again, bounds back
up on the porch and strides into the smithy.
CUT TO:
INTERIOR: CONN’S
SMITHY — THE FORGE.
The front room of the
cabin of Conn, the village blacksmith and a tribal elder, is occupied by the
forge. Two back rooms are the bedrooms
of Conn and his wife Marigan, and Conn’s son Connell and his wife Brigidda,
respectively. These doorways are
screened by leather curtains. There
are scarred, charred, scorched workbenches arranged near the forge, along with
several anvils of different shapes and sizes mounted on treestumps. Tools and incomplete pieces are strewn about
on the workbenches. Additional tools are
hung about the walls, or on shelves.
There are about a dozen buckets and vats of various shapes and sizes on
the floor, some empty and some full of water.
On one bench are displayed finished, or repaired, pieces waiting for
owners or customers to pick them up. On
one of the walls is an ordinary hearth, for cooking. Lined up along another wall are bins
containing nails of various sizes, Conn and Connell’s staple product. Some small boxes are stacked on one of the
shelves. These contain the source of
Conn’s prominence in his village and throughout the region: sewing needles. Conn is perhaps the only smith in Cimmeria,
Asgard, or Vanaheim who knows how to make sewing needles, a skill he picked up
during his journeys in the south. Conn is a large, bulky, robust, exceptionally
vigorous, older man. He looks like a
cross between George C. Scott and Kirk Douglas, with long gray hair clubbed up
at the back of his head and a neatly trimmed full gray beard. He looks up as Connell comes in through the
door. The door swings shut again.
Seeing his beloved
father, Connell bellows like a bull, dumps his bundle on one of the workbenches
with a loud thump and bearhugs Conn.
CONNELL
Father!
CONN
HAH-HAH! Welcome home, son!
(Clasps arms with Connell and slaps him mightily on the shoulder.)
How was your trip?, eh?
CONNELL
(Sadly)
We lost Hensey about two weeks out. We were skirting Vanaheim, and a party of Vanir jumped us. We killed a couple and scared the rest off. I brought his belongings back for his parents. Otherwise it was the usual. Through the East Pass, traded needles and nails for gemstones at High Ridge in the Eiglophians, east through Asgard trading needles and nails for furs, then south into Cimmeria again, trading for furs at Winterkill, Hardscrabble, Grimfells, and so on, ‘till I ran out of nails and needles. Feann met a girl in Stoneyfield, and they got betrothed. He arranged with her family that next year he’ll return and marry her, and then bring her back here. Then we headed on south to -
(Grimaces with distaste)
CONNELL (CONT’D.)
- Venarium, traded the furs and gemstones for iron pigs, Zingaran flux as you requested, assorted steels, copper, spices, dyes, salt, some jewelry . . .
CONN
Venarium? That city is a blight on our lands. Damn Aquilonian invaders!
(Sighs wistfully)
Still, there are times when I wish I was still traveling...
CONNELL
Hah! I’ll trade you. I want to be with Brigidda.
CONN
No, I turned the trade route over to you because I was getting too old.
(Gestures at the bundle)
And that is. . . ?
Connell unrolls the
bundle onto the workbench with a dramatic flourish, causing yard-long steel
rods to clatter noisily out onto the workbench.
CONNELL
(With exultant relish)
The STEEL! Hyrkanian, Akbitanan, Aquilonian, Zingaran, Cimmerian from right here...
CONN
So you’re really going to do it.
CONNELL
Yes! I’m going to make the finest sword that any Cimmerian has ever made!
(Suddenly catches himself)
Except yourself, of course, sir.
CONN
(laughs)
No need to be modest, son. You’ve set yourself quite a task.
CONNELL
I know. But you’ve shown me the technique of folding steel to make a sword that’s stronger than any blade made of a single alloy. And I’ve brought back a few NEW tricks I picked up on the trail. I know I can do this.
Connell turns and goes
out the door. Conn follows to help him
unpack.
CONN
(As they disappear through the door)
I have no doubts. So tell me, what’s a pound of nails selling for these days?
INTERIOR: THE FORGE.
Connell is stripped to
the waist; both men are wearing leather aprons and heavy leather gloves. Connell — his beard a little heavier than in
the last scene — gives a last few pumps to the leather bellows at the side of
the forge, which is glowing brightly, then turns to a workbench where the steel
rods are lying next to two pairs of tongs.
The bundle of rods has already been welded together at both ends, so they
are joined at the ends in two flattened stubs.
He picks up the tongs, a pair in each hand, and uses them to pick up
the bundle, gripping the bundle at each
end, carries it over to the forge, and positions it carefully on top of the
glowing charcoal, then steps over to the bellows to pump some more. Both men step back to a comfortable distance
to watch.
FADE TO LATER.
The men have shifted
position. They are standing near
opposite ends of the bundle of rods, which is now glowing redly. Each man is holding a single pair of
tongs. They look at each other, nod,
then each grips one end of the bundle with his tongs, and they quickly lift the
bundle over to an anvil. They shift the
position of their tongs, Conn gripping at a “9 o’clock” angle, and Connell at a
“3 o’clock” angle. Then, watching each
other and the steel, they twist their ends in opposite directions, twisting the
bundle into a cable. Conn sticks a hand
into a box of white powder and sprinkles a handful on the rods, then steps
back, and Connell grabs a large hammer and begins furiously pounding the
twisted bundle, flattening out the cylindrical cable of steel and sending
showers of scale and sparks in all directions.
Conn watches judiciously from a safe distance. As Connell pounds, the steel cools and
darkens. When it begins resisting his
efforts, he deposits it back in the forge and resumes pumping the bellows.
FADE TO LATER —
NIGHTTIME.
It is dark
outside. The smithy is lit by a couple
of torches, and the light from the forge.
Connell, pouring
sweat, removes a long, flat, slab of steel from a corner of the forge.
It has the approximate dimensions of a sword, but somewhat thicker and
stubbier. It is glowing in the middle,
the part that had been resting in the forge; the ends are dark. As Connell lays it on an anvil, the camera
zooms in for a close-up view of the glowing center of the slab, and we can
discern the twisted rods, each glowing with a slightly different degree of
brightness, making a pattern in the steel.
Working quickly, gripping one end of the slab with the tongs in his
right hand, he picks up a small hammer in his left hand, and, while gently but
firmly tapping the center of the slab with the hammer, lifts the right end of
the slab, bending the slab at the red-hot center where he is tapping it,
folding the slab double. When he has
folded the slab into a hairpin, he prepares to return it to the forge, but Conn
intervenes.
CONN
Enough.
Connell stops, and
looks at Conn questioningly.
CONN
You can’t do it all in one night. If we try, you’ll just kill yourself — or even worse: Me! You have a beautiful wife who’s too young to be made a widow. As do I, for that matter.
CONNELL
(Shakes his head and blinks like someone coming out of a trance, then grins and wipes his forehead with his forearm.)
You’re right. It’ll still be here tomorrow.
EXTERIOR: THE VANIR
VILLAGE
Stalgrim sits on the
edge of a bear pit, stripped to the waste, his face painted with crude Vanir
runes in red and black ink. Around him the clan is gathered to witness his
taking the bearskin, to become a berserker. In the pit below, a massive polar
bear is being goaded and prodded with spears and insults from the crowd above;
with the intent of enraging the doomed beast.
Ubbi, a bandage over
his ruined left eye, stares at his friend intently from across the pit. Bolverk
approaches Stalgrim, claps his shoulder and hands him a short sword. Stalgrim
stares at the blade, then the bear, then looks back at Bolverk with a grim,
determined cast.
Offi, the shaman of
Ymir, steps up to Stalgrim’s left and holds out a drinking horn brimming with a
noxious potion. Stalgrim quaffs the brew in one draught, and casts the sword
into the pit, where it sticks in the ground, point first, quivering. The crowd
cheers, and chants his name. Suddenly, Stalgrim’s face goes flush and he
staggers near the edge as the potion begins to take effect. Hands reach out to
grab him before he can fall, then lower him down into the pit where the bear
awaits.
The bear, maddened by
the taunts and prodding spears, launches itself at the staggering Stalgrim, who
only just manages to roll out of the way and grab the sword. His breath is
coming in pants now, and the bear rears up before him. To Stalgrim’s
drug-addled eyes, the bear’s face seems to begin to resemble Connell, his son’s
killer.
The bear roars at
Stalgrim, in full attack position. Stalgrim roars back, cursing the bear, which
he now thinks is Connell.
The bear attacks.
CUT TO BOLVERK,
OBSERVING THE FIGHT, A SMILE ON HIS FACE. BLOOD squirts up into frame.
The crowd roars
approval. The bear roars in anguish. Stalgrim, hacking away like a madman,
roars in victory.
CUT TO STALGRIM,
POSING VICTORIOUS OVER THE FALLEN BEAR, COVERED IN GORE AND GASHES FROM THE
BEAR’S CLAWS.
INTERIOR
— THE SMITHY.
It is morning. The family is sitting around one of the
workbenches, which has been cleaned off and pressed into service as a breakfast
table. They are just finishing
breakfast.
BRIGIDDA
(Diffidently)
The Goddess came to me in a dream last night.
Conn snorts. He
doesn’t want to hear about goddesses. Marigan glares at Conn. Connell says nothing, but watches Brigidda
with intense interest.
BRIGIDDA
She told me I would bear Connell a son.
CONNELL
(Sits up straight, looking embarrassed and proud at the same time.)
What! You mean already! I mean . . . A son!
CONN
(Rolling his eyes and suppressing laughter; under his breath)
Good work, m’boy!
CONNELL
(To Conn)
I believe it!
Everybody is looking
at Conn.
CONN
All I said was ‘Good work!’
EXTERIOR
— ABOARD BOLVERK’S SHIP, YmIRsturm
The ship is full of
Vanir in all their martial glory. Bolverk mans the rudder, and his warriors
sing as they row the ship south with deadly grace. Stalgrim stands alone at the
prow, staring ahead. He still wears the facial runes from his battle, though
they are faded and dirty now. He is dressed only in woolen breeches and boots,
the bloodstained bearskin wrapped around his shoulders like a cloak. Ubbi sits
amidships, out of the way of the rowers, resting until his turn at the oars.
INTERIOR — THE SMITHY
Connell removes the
glowing hair-pinned slab of steel from the forge and carries it with two pairs
of tongs to an anvil. Brigidda is sitting by one of the workbenches, watching
him. Connell sprinkles some of the white powder over the slab, then, clamping
one end of the slab to the anvil with one pair of tongs, he twists the slab
with the other pair of tongs, until it looks like a licorice stick; then he
pounds it out flat again. The camera
zooms in for a close-up, and again we see the twisted rods within the steel, in
a much finer and more intricate pattern than before. He carries it back to the forge to re-heat,
then pumps the bellows. After a while,
he stops to rest and wipe his face with a rag.
BRIGIDDA
(Smiling. She is beginning to show her pregnancy.)
I love to watch you work. You are forging that sword while I am making our son.
Connell picks up a
leather jack to drink, then pauses, looking thoughtful.
CONNELL
At birth, Crom breathes power to strive and to slay into a man’s soul. Just think, even as I forge strength and toughness into this sword, Crom must be forging strength and courage into our son.
(He looks at the forge, then back to Brigidda.)
And his earliest memory will be of the ring of steel on steel.
BRIGIDDA
What do you want to name him?
CONNELL
After Father’s father: Conan.
INTERIOR: THE SMITHY.
FADE TO a montage of
scenes of Connell working at the forge: heating, folding, pounding, sweating,
stretching, heating, twisting,
pounding on the steel. Every once
in a while we see a close-up of the sword: each time the pattern in the steel
is more intricate and complex, until it is no longer possible to see any trace
of the original rods - all we see is a pattern reminiscent of the wavy,
scalloped pattern seen in Damascus steel or in Japanese blades. And still the pattern grows more complex.
(Music: powerful, repetitive, energizing, like a work song.)
Intermingle these cuts
with cuts showing Connell and Brigidda in day to day life, loving, Conn winning
an arm wrestle at a celebration, Connell carrying an elk through the village
gates on his shoulders, Conn getting in an argument with a customer over the
value of a plowshare, which quickly
develops into a shoving match, then a slugfest until Conn decks the
unruly customer, etc....
Intermingle the
Cimmerian scenes with those of Stalgrim, Bolverk and Ubbi in battle, mainly
Stalgrim. He wears no armor, other than his bearskin, and is truly berserk in
battle, a whirling dervish of death. In all his foes he sees Connell, who
becomes more and more evil in appearance. As Connell is transformed in
Stalgrim’s mind from defender to vile murderer, so Stalgrim is transformed on
the outside. As spring fades into summer, summer into fall, Stalgrim becomes
stronger, his muscles more defined, his face losing humanity.
EXTERIOR: INTERLUDE —
A FROSTY, GRASSY HILLSIDE SOMEWHERE IN CIMMERIA — NIGHTTIME.
It is dark. Conn, Connell and ten other villagers are
sneaking through the grass in a crouch-walk.
They are lightly armored. Eight of the villagers are carrying cudgels;
Connell and two others are carrying center-grip bucklers and heavier
clubs. Conn is carrying a woodsman’s axe
in one hand and a buckler in the other; he appears to be the only one carrying
steel. Although they are being quite
stealthy, they are all wearing excited grins, like boys on a prank. They come to a makeshift fence, and
communicate with each other with nervous hand signals. It is a pen; some goats are confined
inside. Conn braces himself and raises
his axe on high. The others wait
tensely, crouched to move in any direction.
With one chop, Conn cleaves through all the rails of the fence in a single
motion. Instantly, the eight villagers
without shields leap into the pen and snatch a goat apiece; then they charge
out, knocking over the remains of the fence.
The remaining goats run through the hole and scatter noisily in all
directions, while the goat-laden men sprint hell-for-leather down the
hill. Conn, Connell, and the other two
shield-bearers trot after them, looking over their shoulders, sometimes turning
to run backwards. Dark shapes rise out
of the grass: goatherds who were sleeping with their charges. They grab steel weapons and, yelling angrily,
chase after the goat rustlers. Conn,
Connell, and the other two shield men intercept and engage the leading goatherds. The goatherds, who appear to also be
Cimmerians, although with different hair styles (black hair braided) are
fighting in earnest, to kill, but they have no shields, and Conn and his
companions club them down, Conn using the shaft of his axe, or the flat of the
blade. Then Conn and his companions turn
and run full speed down the hill after the rustlers, while confused goatherds
bumble around in the grass, trying to round up the escaped goats. The rustlers all start whooping as we fade
out.
EXTERIOR — VANIR RAID
ON A PICTISH VILLAGE — NIGHT
Bolverk and Ubbi pick
their way through the bodies of their fallen foes by the light of the burning
huts. Ahead in the central village clearing is a large bonfire. To one side,
adult surviving Picts are chained in a line to be sold as slaves later in
Zingara. On the other side, their surviving children are corralled. Stalgrim
stands by the children, a mad look in his eye: This battle did not sate his
bloodlust. Suddenly he grabs a baby from the arms of a small girl and pitches
it into the flames. Then another and another. The adult Picts strain at their
bonds and scream in anguish, but can do nothing.
UBBI
(Horrified, looks pleadingly at Bolverk)
He’s mad!
BOLVERK
Aye, but his madness won us this day, and many others. Let him vent his rage on the babes. There are always more.
Ubbi turns back to
the fire, face aghast, the fires flickering in his single eye.
INTERIOR — THE FORGE.
The montage resumes,
then, after a while, changes to show Connell grinding the sword to shape, then
polishing it.
EXTERIOR: THE “WINTER
VILLAGE” - SPRING - IN FRONT OF THE SMITHY - DAY.
Connell has stepped
out of the smithy for some sunlight and fresh air. Brigidda (in a much more advanced state of
pregnancy) and Marigan are sitting on the front porch working. Connell steps off the porch to walk around a
little and stretch his muscles. A small
group of men step up to talk to him.
They all nod and exchange friendly greetings.
CIMMERIAN #1:
Connell, are you coming up to the high pastures with us this summer, or going trading again?
CONNELL
Neither. I should stay down here and help look after Brigidda; she’s due soon.
CIMMERIAN #2
(Joshing, not hostile)
Sounds like an excuse to laze around in the summer sun!
Everyone laughs at the
jibe.
CONNELL
(Taking no offense)
And I’m still working on the sword; I’d like to have it finished by the time the baby is born.
CIMMERIAN #3
A nice cradle-toy for any newborn!
CONNELL
(Smugly)
Maybe. For MY son, absolutely!
EXTERIOR: THE “WINTER
VILLAGE” — SPRING — JUST OUTSIDE THE STOCKADE GATE — MORNING.
Conn and Marigan are
standing just outside the gate, with some other villagers, watching as their
fellow-villagers (men and women carrying heavy packs on their backs) drive
flocks of goats up the slopes. The
Village Headman, walking by, stops to talk to them.
HEADMAN
Master Conn, you’ll be in charge of the Village this summer.
CONN
I’m used to it. And it’ll be easier this time, with Connell to help out.
HEADMAN
(Grips forearms with Connell)
Crom grant your grandson strength and long life!
CONN
(Smiling)
Thank you, Headman.
The Headman walks on
upslope. Conn and Marigan stand and
watch as more villagers walk by, on their way to the High Pastures and the
Summer Village.
INTERIOR — BOLVERK’S
LODGE
Bolverk sits in his
throne eyeing Stalgrim, who stands seething before him with Ubbi.
STALGRIM
I will be heard!
BOLVERK
Well?
STALGRIM
(Confident, no longer afraid of Bolverk.)
You asked me to delay my vengeance, Bolverk Ymirsson. Spring is here.
STALGRIM
I have done as you bid!
BOLVERK
Not now. Ubbi?
STALGRIM
NO! It is time! I will have the Cimmerian’s blood or I will have yours! I will have my vengeance!
BOLVERK
(Angered)
You will have it! Now be silent, dog! Ubbi, report!
UBBI
Our scouts have found the village of the trader who killed Vidkund. The main group of Cimmerians will be leaving for their summer grounds any day now.
BOLVERK
Ubbi, your wisdom-debt is nearly paid for the failed raid. The final payment is due. Take Stalgrim and 50 others with you. Crush the Cimmerian dogs. Make them pay.
Stalgrim smiles
maliciously; and he and Ubbi turn and leave. Bolverk motions Offi over to his
side.
BOLVERK
See to it no one truly valuable goes with them. Send troublemakers and fools only.
OFFI
(Puzzled)
Master?
BOLVERK
Ubbi, he is too soft. I need men of iron.
OFFI
And Stalgrim?
BOLVERK
He is getting too good with that axe of his. And too hard to control.
OFFI
And what good is a weapon you cannot aim?
BOLVERK
See to it.
Offi bows and
withdraws to prepare Bolverk’s betrayal.
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE — DAY.
Villagers are trudging
up a rocky slope. Many adults are
bearing packs; unladen adult and teenage males are herding goats up the
slopes. Children and some teenagers do
not appear to be working, but are skipping in and out amongst the adults. There are always several unladen teenage and
subteen males near the Headman. These
are scouts and couriers.
The Headman pauses at
the edge of a plateau and looks down toward his village. We get a view over his shoulder. From this height the village is a collection
of tiny model houses, the stay-at-home villagers appear smaller than ants. The Headman’s (and our) view scans north from
the village, and we spot a small group of ants in rugged terrain, separated
from the village by several ridges and
creeks and small woods. The
distance is so great that at first it is hard to tell what direction the ants
are moving, or if they are moving at all.
After a moment, it becomes apparent that the little cluster is moving
southward towards the village.
HEADMAN
(Calling)
Harah, over here!
Harah, a sub-teen boy,
runs over to the Headman, who carefully positions him and points an arm over his
shoulder to direct his gaze.
HEADMAN
Look. Tell me what your eagle-eyes see.
CUT TO:
EXTERIOR: NORTH OF THE
VILLAGE — DAY.
Four dozen men are
marching easily and relentlessly through the jumbled, rocky terrain north of
the village. All of them are wearing
armor of chainmail, ringmail, or leather jack; most have conical helmets many
of which are decorated with horns or nasals or goggle-like visors. They are all armed, mostly with swords or
axes, some with spears. Many of them
carry center-grip wooden bucklers. They
are big, hard-faced, muscular men; most of them are bearded and have reddish
hair of one shade or another. These are
the Vanir of Stalgrim’s village, hereditary enemies of the Cimmerians. Among them is Stalgrim himself. Leading them
is Ubbi.
CUT TO:
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE — DAY.
HARAH
(Looking hard.)
Men. 40 or 50 of them. In armor. Moving toward the village. Red hair . . . beards — Vanirmen!! We’ve got to warn the village!
He shifts his balance
as if he is going to start running right away.
HEADMAN
(Concerned, puts a hand on Harah’s shoulder.)
Hold, brave one.
(Turns around and calls out to the other Cimmerians.)
Keilly! Mally! Rork!
Several beefy
Cimmerians trot over to him.
HEADMAN
(Points at village.)
Vanirmen are sneaking up on the village! I think we can stop them at the Blackwater Creek Ford.
(The men watch him intently.)
Spread the word, get the men armed and meet me back here.
The others run in all
directions back to the rest of the villagers.
KEILLY, MALLY, AND RORK
To arms, to arms, Vanir attacking the village!
All of the male
Cimmerians set down their packs and immediately start rummaging through
them. Meanwhile the Headman reaches
inside his coat and pulls out a steel mirror.
He begins signaling in the direction of the village.
EXTERIOR: THE “WINTER
VILLAGE” — OUTSIDE THE SMITHY — DAY.
Conn is standing near
his house, at the edge of the village green, enjoying the weather. A subteen girl runs up to him, slightly out
of breath.
GIRL
Master Conn, Master Conn, there’s a sun signal from the mountain, they’re signaling us!
CONN
Where?
She points up the
mountain, and Conn stoops behind her so he can sight along her arm. He mumbles
to himself under his breath as he reads the flashes. His eyes go wide, alarm
written on his face. He pulls out a steel mirror and signals back. Then he puts his cupped hands to his mouth,
and rotating in a circle, yells at the top of his lungs.
CONN
Alert! Alert! Assemble! To me! To me!
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE - DAY.
The Headman is talking
to Harah. Harah is totally focused on
him.
HEADMAN
Run back down to the village, tell them we’ll join them at the Blackwater Creek Ford. If the men have already left, tell whoever’s left to hold the village if the Vanir get through, then you chase and find the men! Now GO!
As Harah turns to
leave, the Headman slaps him lightly on the shoulder. Harah starts running down the mountain slope,
leaping and bounding like a young mountain goat, letting gravity add to his
speed. The Headman turns and faces a
dozen or so teenage and subteen boys.
HEADMAN
Brion, head straight for the ford, hide in the woods on our side of the creek, and wait for the men to arrive. Report to their leader, and be ready to scout for him or carry messages. The rest of you, head for the route between the village and the Ford, and find or join up with the men.
BOYS
Yes, Headman!!!
They all turn and go
flying down the slope.
EXTERIOR: THE “WINTER
VILLAGE” - THE VILLAGE GREEN -DAY.
Conn is addressing a
group of villagers, including his son Connell.
The other villagers consist of about two dozen adults of both sexes, an
equal number of elderly people, and some children. The elders and the women all
bear weapons — mostly spears and long knives, but there are some swords, axes,
the occasional bow or sling — and here and there is a helm, shield or ringmail
jacket to be seen. While the warriors are clearly the main defense, the elders
and women are no cowards.
CONN
. . . about 40 or 50 Vanir approaching from the north.
VILLAGER
We have to man the walls!
CONN
No. There aren’t enough fighters among us to hold the walls against so many attackers. They would simply come over some undefended part of the wall, and then they’d be all over us. We have to stop them at a choke point: the ford. The Headman and all the other warriors are coming down to meet us there, but they won’t get there in time to stop the Vanir. WE will have to hold the Vanir at the ford until the others can reinforce us there. Now don you your armor! We don’t have much time!
All the adult men, and
some of the older men, too, run to their homes.
Connell remains.
CONN
You women and elders bar the gate, and be prepared to hold the walls against any stragglers that might get through us.
All the others go.
Only Connell remains. He appears
anguished.
CONN
Connell?
CONNELL
(He appears truly agonized.)
I can’t go with you. Brigidda’s water has broken: She’s starting labor! I HAVE to stay with her.
CONN
(Shakes his head, incredulous.)
Your son comes now? I can’t order you to leave your wife. But if any of the Vanir break through . . .
CONNELL
Then my battlefield will be right here.
CONN
And remember to have a chat with him about timing in a year or two.
Conn claps him on the
shoulder, and they head for the smithy together.
EXTERIOR: NORTH OF THE
VILLAGE - DAY - THE VANIR RAIDING PARTY.
The Vanir are
advancing southward, picking their way carefully when the terrain is
particularly rugged, jogging when it is smoother. They reach a ridge, climb it, slide down
through the dirt and gravel on the other side, and resume jogging.
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE — DAY.
All the adult men
(including older teens), 20 or 30 of them,
are gathered around the Headman at the edge of the plateau. They are throwing on their armor, adjusting
straps, testing the balance of their shields and weapons. The Headman is already wearing a chainmail shirt
and a horned helmet, and has a scabbarded sword buckled at his waist.
HEADMAN
Is everybody ready?
The men have finished
donning their armor. They stand.
WARRIORS
AYE!!!
They are wearing
leather or chainmail (product of Conn’s smithy) and plain conical helmets, and
carry center-grip bucklers. They are
armed similarly to the Vanirmen, except more of them carry spears.
HEADMAN
For our homes and families — to battle!
With a shout (“CROM
AND BLOOD!”), they leap down the slope, angling north. They are not nearly as light-footed and
graceful as the youngsters were earlier.
They run, leap, stumble, and slide.
Some lose their footing, and either slide on their butts as they swear
loudly, or tumble and roll. But they let
their momentum help them regain their feet without pausing.
INTERIOR — THE SMITHY.
Connell is talking to
a very pregnant Brigidda lying in bed in a shift. Conn comes striding out of
his bedroom, fully armed and armored. He
is wearing a long-sleeved chainmail shirt, and is carrying a wicked-looking
spiked, double-bladed battle-axe. With
greaves and vambraces, he is undoubtedly the best-armored man in the
village. Marigan follows him into the
bedroom, carrying an ornately goggled helmet and looking serious. She hands it to Conn, he tucks it under the
arm that is carrying the ax, and puts his other arm around Marigan’s waist and
kisses her. She embraces him as best she
can considering that he is bristling with steel. Connell rises and clasps forearms with Conn.
CONN
Take care of the women. And my grandson!
CONNELL
Aye!
Conn claps on his
helmet. In the helmet and full armor he
looks like an elder war-god. He hurries
out the door. It swings shut again.
EXTERIOR: THE “WINTER
VILLAGE” — THE VILLAGE GREEN — DAY
Conn is striding
toward the gate of the stockade. Armed
men come running from all directions to join him; they are outfitted as were
the Cimmerians on the mountainside. They
all jog for the gate, where a dozen or more women and children wait. The warriors jog out the gate, accompanied by
cheers from the children. Conn spots a
lone figure running toward the village from the mountain. It is Harah.
He runs up to Conn and tries to speak, but is out of breath.
CONN
(Claps him on the shoulder.)
I know. That was quite a run. Go, drink some water, and rest up. Then hide in the woods north of the village and watch for Vanirmen. If you see any, run back to the village and warn them.
Harah nods and trots
in through the gate. The gate closes
behind him. The warriors jog north, into
the woods.
INTERIOR — THE SMITHY.
Connell is standing in
the doorway, looking out in the direction of the gate. Suddenly, off screen, Brigidda cries out as
the first REAL contraction hits her.
BRIGIDDA
Oh!
Connell and Marigan
hurry over to her.
CONNELL
(Anxiously)
What? ... is it ...?
BRIGIDDA
(Smiles shakily.)
I think our baby wants to be born in time to join the fighting.
MARIGAN
(Puts her hand on Brigidda’s stomach and concentrates, a far-away look in her eyes.)
You stay in this bed, girl! I’ll be back in a moment.
Marigan hustles into
her and Conn’s bedroom, and comes out a moment later with an armful of clean
cloths and blankets. Connell follows.
MARIGAN
(To Connell, as she is hurrying into Brigidda’s bedroom.)
We need hot water. Lots of hot water.
She disappears into
Brigidda’s room.
Connell goes over to
the forge, picks up a hot coal with a tongs, and carries it over to the hearth,
where an unlit fire is laid. He ignites
the fire, hangs a large cauldron on a hook over the flames, then picks up a
bunch of buckets and hurries out.
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE — DAY.
Running, leaping,
stumbling, tumbling, the Cimmerian reinforcements are scurrying down the
mountain at breakneck speed. They are
raising clouds of dust and showers of gravel as they descend like a human
avalanche.
EXTERIOR: THE WOODS
NORTH OF THE VILLAGE — A PATH.
Conn and his little
band of warriors are jogging along a path in the woods. Two boys pop out of some bushes alongside the
path. They fall in beside Conn and jog
along with him. He talks to them, and
one of the boys puts on a burst of speed and runs off ahead of the band. The other boy stays with Conn.
INTERIOR — THE SMITHY.
Connell hurries back
into the smithy with full buckets. He
fills the cauldron with several of them, then stands back, fidgeting. Brigidda can be heard groaning in the
bedroom. He paces, wincing every time he
hears a cry from Brigidda.
EXTERIOR: NORTH OF THE
VILLAGE — DAY — THE VANIR RAIDING PARTY.
The Vanir are jogging
through woods. They emerge from the
woods to find a deep, swiftly flowing creek.
Ubbi and the forerunners stop and look at it as the rest of the Vanir
column catches up to them and spreads out along the bank.
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE — DAY.
The Cimmerian warriors
from the mountain have reached the foot of the slope. When the leaders reach level ground, they
stop and wait for the rest to catch up to them.
They regroup, then set off again, trotting northeast.
EXTERIOR: BLACKWATER
CREEK FORD — SOUTH SIDE.
Conn and his warriors
emerge from the woods, which on this side of the creek grow almost to the
water’s edge. On the north side of the
creek, there is a cleared area in the vicinity of the ford, containing only
treestumps and underbrush. The men throw
themselves down to drink after their long run, but the boys (half a dozen of
them now) gather around Conn.
CONN
They’re going to strike the creek west of here. You boys work your way west - along THIS side of the creek - and when you spot them, one of you come back immediately to tell us. The rest of you shadow the Vanir, and send runners back here to tell us which way they’re moving, and how fast.
The boys head west,
melting into the woods.
EXTERIOR: BLACKWATER
CREEK — NORTH SIDE.
The Vanirmen are
clustered at the creekside. Some are
drinking thirstily from the creek, some are sprawled on the ground,
resting. One man — stripped of his armor
— is entering the creek, clinging to a rope held by the raid chief and a couple
of his henchmen. The man sinks to his
waist almost immediately. Another step
and he is up to his armpits. He loses
his footing and starts to float downstream, but is saved by the rope. They pull him back, and he climbs back up the
bank.
UBBI
There’s supposed to be a ford somewhere along this creek. Svein! Njals!
(Two men run up to him.)
Svein, work your way upstream. Njals, go you downstream. If you find the ford, come back and tell us. If you don’t find it after an hour, come back anyway.
As the two men run off
in opposite directions, our point of view pans backward across the creek, away
from the Vanir, to the south side. As we
pan backwards, we see a boy hiding in the bushes on the south side of the
creek, watching the action. He starts
sneaking eastwards, downstream, and melts into the woods.
EXTERIOR: BLACKWATER
CREEK FORD — SOUTH SIDE.
The Cimmerian warriors
are waiting by the ford. The same boy
from the previous scene comes trotting out of the woods and speaks to Conn,
gesturing upstream. Conn and his
warriors all conceal themselves in the woods.
INTERIOR — THE SMITHY.
Connell is still
pacing. Marigan sticks her head out the
door of the bedroom. Brigidda can be
heard groaning in the background.
MARIGAN
What are you doing? Where’s the water?
Connell goes over to
the hearth and fills a bucket with the boiling water from the cauldron.
CONNELL
(Handing her the bucket.)
What’s happening? How fares Brigidda?
MARIGAN
It’s a big baby, but she’ll be all right. She’s doing as well as can be expected for a big baby and a first birth. And you heat more water!
Connell gestures at
the fireplace, where many several smaller pots have joined the cauldron
simmering over the fire. Marigan snorts
and withdraws back into the bedroom. Connell follows her, looking anxious.
Brigidda is reclined, panting and doused with sweat, her face flushed. Connell
gives her a little wave. Brigidda explodes.
BRIGIDDA
You! YOU did this to me!
From under a pillow
she produces a knife and hurls it at Connell. It sticks in the door frame less
than an inch from his face. Connell’s eyes go wide as he stares at the blade.
BRIGIDDA
(Digging through sheets and pillows)
Bastard! Where’s my other damn knife?
Marigan hurries over
and shoves Connell out.
MARIGAN
And this time stay out! Go . . . play with that sword of yours or something, but stay OUT!
CONNELL
(To himself:)
Well, here I am, with nothing to do, and no place to go, except crazy.
(Looks at the forge.)
I don’t HAVE to be doing nothing. I don’t HAVE to go crazy. Good idea, Mom!
He walks over to one
of the benches and picks up the sword. It
is shaped and polished, and looks like a sword, except it has no hilt or
quillions, just a naked tang. He holds
the blade up by the tang, and looks at it lovingly.
CONNELL
Crom, if you do as good a job on my son as I did on this blade, I’ll have a son to be proud of . . . Only the final quenching and tempering left now, then I can affix the hilt.
(Looks up at, or through, the ceiling)
Crom, may my son be as hard, and as strong, as the steel in this sword!
He places the blade in
the forge, then starts pumping on the bellows.
EXTERIOR: BLACKWATER
CREEK — SOUTH SIDE.
There are now several
boys on the south side of the creek, observing the Vanir. We see Njals trotting back to rejoin the
waiting Vanirmen. He talks to Ubbi and
gestures downstream. The Vanir all get
to their feet, and after a few words from Ubbi, they start moving
downstream. They leave one of their
number behind, to collect Svein when he returns.
EXTERIOR: THE
FOOTHILLS ABOVE THE VILLAGE — DAY.
The Cimmerian warriors
from the mountainside are trotting northeast, through woods and over
hills. They are getting tired, starting
to pant.
EXTERIOR: BLACKWATER
CREEK FORD — SOUTH SIDE.
A boy comes trotting
out of the woods. The fordhead seems
deserted. He looks around. An animal call is heard. The boy goes over to some brush near a tree,
where we now see Conn hiding.
BOY
The Vanir are all coming now. They should be here in about half an hour.
CONN
Go, hide.
(He stands up and addresses the seemingly empty woods.)
They’ll be here in about half an hour. You all know what to do. They outnumber us three or four to one. That means we have to stand our ground and fight, but we can’t afford to trade our lives for theirs. We have to kill, but not die. We can’t afford to die, or they’ll be in the village by the time our reinforcements get here. We have to hold them here.
He is answered by bird
calls. He nods and conceals himself in
the shrubbery again. The boy trots into
the woods to the west, and disappears.
EXTERIOR: THE WOODS
NORTH OF THE VILLAGE — DAY.
Wheezing, gasping,
stumbling, rasping, the warriors from the mountainside continue their run for
the ford.
INTERIOR — THE SMITHY.
Connell is standing,
wearing heavy leather gloves now, watching the sword. The bedroom curtain starts to open, and he
goes over to the hearth and takes down a simmering bucket. He hands it to Marigan as she sticks her head
through the door.
MARIGAN
(with a smirk)
Sometimes I think you’re too efficient for your own good. Crom knows you didn’t get that from your father!
She withdraws into the
bedroom and pulls the curtain shut behind her.
EXTERIOR: BLACKWATER
CREEK FORD — NORTH SIDE.
The Vanir arrive at
the north side of the ford. No one else
is visible. They regroup, test the ford
with spear butts, then start walking across the ford, two abreast. Just as the leading pair of Vanir are about
to reach the south bank, thrown spears arc out of the woods, falling among the
Vanir. The two in the lead go down,
pierced by several spears. Others go
down; some stumble off of the ford.
Those who fall off the downstream side are swept away downstream. As the surviving Vanir sort themselves out,
Cimmerian warriors sprint out of the woods for the south end of the ford, where
they immediately form up into a shieldwall on the bank. The center consists of four shieldmen. Additional shieldmen, and men with two-handed
weapons, like Conn and his battle-axe, stand immediately behind them, pressed
up against their backs. Spearmen anchor
the flanks of the wall, lining the creekbank on either side of the ford. The Vanir on the ford charge the line as soon
as they get themselves organized. But
the area immediately in front of the shieldwall is a killing zone. The ford is only two men wide, but two
Vanirmen find themselves facing four Cimmerian shieldmen, and the Cimmerian
spearmen on the flanks can stab them from the sides, utilizing their superior
reach. After losing several of their
number, the Vanirmen fall back to the north end of the ford and taunt the
Cimmerians. The Cimmerians stand fast,
grimly ignoring the Vanir taunts, except for Conn.
VANIRMEN
Cowards! Come out and fight us, dogs! Come and play with us!
CONN
(Shouting back at the Vanirmen.)
Come ahead, then! Which of you motherless curs wants to die next?
In the bushes, a young
Cimmerian readies his sling as Stalgrim steps forward to challenge Conn.
STALGRIM
You, I think.
Stalgrim hurls himself
at Conn, axe swirling in deadly patterns. Just before he reaches Conn, the
stone from the Cimmerian boy’s sling strikes his temple and he goes down,
falling into the swift current and sinking. Vanir dead litter the ford and the
creek, but not a single Cimmerian has fallen.
As Stalgrim drowns, he
sees Vidkund, his son, in chains in Ymir’s mines. A cruel-looking goblin-like
dwarf flogs him incessantly as he digs in the sweltering dark. Vidkund turns to
Stalgrim, despite the lashing he is receiving.
VIDKUND
Father . . . why . . .
The goblin-dwarf
shoves Vidkund aside and leers in Stalgrim’s face. The goblin is Connell.
CONNELL-GOBLIN
He’s mine, dog! Forever! And soon you will be too!
EXTERIOR: BLACKWATER CREEK — DOWNSTREAM FROM THE
BATTLE.
Stalgrim’s hand bursts
up from the surface and grabs a handy root. His axe attached to his wrist by a
lanyard, Stalgrim pulls himself out of the water on the Cimmerian side, well
downstream from the battle. Pausing to rest moment, he gazes upstream at the
battle. He can see the raid is doomed, even though his companions feel they
still stand a chance. The only thing left now is vengeance.
Stalgrim stumbles off
southwest, towards the Cimmerian village.
EXTERIOR: THE WOODS
NORTH OF THE VILLAGE.
The Cimmerian
reinforcements are running heavily and mechanically now, their mouths are
hanging open and their faces are slack with exhaustion, but still they run, and
they do not slow.
EXTERIOR: BLACKWATER
CREEK FORD — SOUTH SIDE.
The Vanir manage to
arrange themselves three abreast on the ford, then advance slowly, picking
their way through the corpses. When the
three leading shieldmen are a couple of spear-lengths from the Cimmerian
shieldwall, the Vanirmen immediately behind them begin dragging the bodies of
their fallen comrades back to the north end of the ford.
A CIMMERIAN IN THE
SHIELDWALL
They’re going to charge. Let’s attack them now!
CONN
No! Stand fast! It is we who call the dance here. Keep formation!
The Vanir retreat
almost to the north end of the ford, arrange themselves in a column of threes,
and charge. They race across the ford,
hitting the Cimmerian shieldwall hard.
The Vanir in the second and third ranks throw themselves off the ford to
the sides, trying to engage the spearmen.
The Cimmerian line is rocked backwards, and some of the spearmen fall,
but more Vanir die; they are unable to follow through, and have to
retreat. Cimmerian replacements move to
the front to replace their fallen comrades, but their numbers are so small that
they cannot afford to lose many more.
EXTERIOR: THE WOODS
NORTH OF THE VILLAGE.
The Cimmerian
reinforcements are pounding methodically through the woods, running like
zombies, but not slowing.
EXTERIOR: JUST NORTH
OF THE VILLAGE.
Stalgrim, the side of
his face marred by a livid bruise and a clot of blood where the sling stone
struck, is lurking in the woods, observing the village. He has been joined by
another Vanirman, Karli, who also made it across. They can see figures
patrolling along the top of the stockade.
KARLI
I thought there would be no one here but women and children.
STALGRIM
Let’s split up and see if we can find a way in. There can’t be very many defenders left here.
They separate and
begin moving through the woods around the walls. Stalgrim is a bit unsteady on
his feet.
EXTERIOR: COLEY CREEK
FORD — SOUTH SIDE.
The weight of superior
Vanir numbers has forced the Cimmerian line back into a “U” shape. It is
stretched to only one man thick. Their
are still Cimmerian spearmen on the flanks; the interior of the “U” is still a
killing zone, but if the Cimmerians lose any more men, the Vanir will pour
through. Blows are exchanged hard and
fast as the Vanir, sensing victory almost within their grasp, throw themselves
desperately at the Cimmerian line, and the Cimmerians grimly stand their
ground and fight back. This is toe-to-toe fighting; the Vanir don’t
have room to maneuver, and the Cimmerians don’t have the option. From time to time we see close-ups of Conn
grinning ferociously, fighting and killing Vanirmen, his battleaxe ceaselessly
whirling and chopping as he parries and strikes.
EXTERIOR: THE WOODS
AROUND THE VILLAGE.
Stalgrim is hiding in
the woods near the south wall of the village, where there are fewer defenders
watching. He sees a boy moving at the
edge of the woods. The boy lifts, by one
corner, a rock that ought to be far too big for him to move, climbs down, and
disappears. The Vanirman sneaks over to
the same rock, grasps one corner, and lifts.
The rock tilts easily; it is hollowed out inside. He climbs down into a hole concealed beneath
the rock, and finds a tunnel.
INTERIOR: THE TUNNEL.
In the dimly-lit
tunnel we can just barely see Stalgrim crawling along on his hands and knees.
EXTERIOR: THE VILLAGE
— BEHIND ONE OF THE CABINS.
A round section of
earth pivots up. Stalgrim pokes his head
out. He climbs out of the tunnel, and
sticking close to the cabin wall, looks around.
Looking at the front section of the stockade, he sees, up on the parapet
and by the gate, some women and boys, and some adult male figures in armor.
EXTERIOR: THE VILLAGE — THE PARAPET BY THE GATE.
We can see that the
parapet is manned by boys and women and ancient white-bearded Cimmerians in
full armor.
EXTERIOR: THE VILLAGE
— BEHIND ONE OF THE CABINS.
Stalgrim is still
hanging out behind the cabin, holding his head, listening and looking. He hears the sounds of a woman screaming.
STALGRIM
(To himself.)
Someone is having fun, and it isn’t me. This could be worth looking into!
He moves off toward the sounds.
INTERIOR: THE SMITHY.
Connell is standing by
the forge, watching the blade. It is
glowing bright orange-red. We can hear
Brigidda and Marigan through the closed bedroom door.
MARIGAN
Push!
BRIGIDDA
UNNGGHH!!!
Connell looks at the
door, then picks up a pair of tongs. He
appears to be trying to shut out the sounds emanating from the bedroom. Using the tongs, he rearranges the coals around
the blade.
CONNELL
(To himself.)
When it’s hot enough, it will be time to quench it.
(looking at one of the tanks.)
And then maybe I’ll even have time to temper it before Father gets back.
The front door bangs
open, and Stalgrim bursts in, axe at the ready, a glazed look in his eye and
blood running down the side of his face.
Connell flinches, startled. He
looks at his own sword, hanging on the wall clear across the cabin from where
he is standing. The two men stare at
each other. Recognition dawns.
STALGRIM
You! You killed my son!
(Looking at the ceiling.)
Thank You Ymir! Surely You guided me here to punish Vidkund’s murderer!
Stalgrim laughs evilly
and advances, taking a line that blocks Connell’s access to his own sword. The door swings shut.
CONNELL
I remember — the raid on our caravan! I murdered no-one! You and your son took your chances, and he lost!
Stalgrim roars and
charges Connell. Connell picks up a
hammer in each hand and throws one at Stalgrim.
Stalgrim deflects it with his axe. Connell hurls the other hammer at
Stalgrim, who ducks under the throw. This gives Connell time to pick up a
long-handled (2½ ft. long) two-handed sledgehammer. Now it is an even fight. The hammerhead is not excessively large, but
it will certainly pulverize anything in its path, and it is fast, Connell
whirling it in tight circles and figure-eights, trying to keep it in constant
motion. The two warriors circle and
feint. Stalgrim can block some of the blows with glancing contacts off his axe,
and must dodge the rest. Connell can
block cuts from the axe with the head of his sledgehammer (tricky), or with the
shaft (like a short quarterstaff), as long as he is careful to catch the SHAFT,
rather than the blade, of the axe on the shaft of his hammer. At one point, Stalgrim evades a swing from
Connell’s hammer, which crashes into one of the workbenches. The workbench collapses, and the tools on it
hit the floor with a tremendous clatter.
Connell jumps back to avoid a counterattack by Stalgrim.
INTERIOR: CONNELL AND
BRIGIDDA’S BEDROOM.
Brigidda is in bed,
sweaty, panting and disheveled, semi-reclined on a pile of furs with her knees
up near her chest. Marigan is sitting on
a stool by the bed, wiping Brigidda’s brow with a cloth and encouraging her. They both look toward the curtained doorway
as a tremendous clatter is heard.
MARIGAN
(Indignant.)
What IS he doing?
Marigan gets up and
stalks determinedly to the curtained doorway, intending to chastise Connell
severely.
INTERIOR: THE SMITHY.
The two men are
circling in their deadly dance, their attention totally focused on each
other. Marigan pokes her head past the
curtain, and her indignant expression changes to one of shocked surprise, then
to a look of keen concentration as she watches the fight and assesses the
possibilities. After a few seconds, she
slowly withdraws her head and discretely closes the curtain.
INTERIOR: CONNELL AND
BRIGIDDA’S BEDROOM.
Marigan returns to the
bed.
BRIGIDDA
What’s happening?
MARIGAN
It’s just that man banging around his forge, trying to keep busy. Never you mind.
Brigidda moans as a
contraction hits her.
EXTERIOR: BLACKWATER
CREEK FORD — SOUTH SIDE.
The Cimmerian line is
dissolving. Vanirmen are penetrating the
line and pressing their advantage.
(Close-up of Conn fighting three Vanirmen at once. He is no longer grinning, he is snarling as
he frantically blocks and dodges.)
Suddenly 20 or 30
staggering Cimmerian warriors crash into the Vanir flank, seemingly from out of
nowhere. Too exhausted to slow down and
regroup, or even to shout battle cries, they simply ran into the Vanirmen
without breaking stride. But although
they are on their last legs, their arms
and shoulders are in fine shape. That,
plus the momentum of their charge, breaks the Vanirmen, who have already
suffered heavy losses.
The three Vanirmen
that Conn has been fighting are suddenly swept away by a group of charging
Cimmerians. Conn steps back and catches
his breath as Vanirmen are being cut down without mercy all around him.
CONN
(Yells over the noise of yells and screams and clash of arms)
I think some of them got through. They may have gotten through to the Village! Follow me when you’ve finished these bastards off.
He turns and starts
jogging toward the Village.
HEADMAN
(Shouting from the midst of the battle)
Go on! We’ll take care of things here.
INTERIOR — THE SMITHY.
The dance of death
between Connell and the berserk Stalgrim continues. Connell seems to have the
advantage with his whirling hammer of death, when he misjudges a shaft block,
and blocks the axe-edge with the shaft of his sledgehammer, and the axe cuts
clean through the shaft of his hammer.
Stalgrim now presses his advantage and Connell scrambles back to avoid a
blow from Stalgrim’s axe and slips on
one of the spilled tools. He lands on his back, banging the back of his head on
the base of the forge. The force of the
impact bounces the glowing sword over to the edge of the forge where it teeters with the tang
sticking out over the edge. Stalgrim
grabs his axe with both hands for a mighty overhead swing that would split
Connell like a piece of kindling. Connell shakes his head to clear his vision,
and twists his head aside just in time, losing some hair to Stalgrim’s axe,
which gets imbedded in the floor. Stalgrim
struggles to free his blade, stepping on Connell’s chest to hold him in place.
Connell (still wearing
his heavy leather gloves to protect his hands from the heat of the forge)
reaches for the only thing he can see: the tang of the glowing blade. As Connell grasps the glowing tang, a puff of
smoke erupts from the glove (it was never designed for this kind of abuse), and
Connell yells in pain, but gritting his teeth, he follows through on the motion
with the red-hot sword gripped in the smoking glove.
Connell
AIIIIII!!! CROM!!!
Stalgrim frees his axe, rears back again, and
Connell rolls to one side and quenches the blade in Stalgrim’s guts. A frying, sizzling sound is heard, and a wisp
of steam escapes from the wound. As
Connell stops yelling, we hear a terminal scream from Brigidda,
brigidda(O.S.)
UUNNNHHHGGHH!!!
which is in turn drowned out by a
throat-tearing scream of agony from Stalgrim.
Stalgrim
ARRRGGGHHHHggg!!!
As soon as the blade is lodged in Stalgrim’s
body, Connell lets go of the tang, frantically rips the blackened, smoking
glove off and plunges his hand in the nearest bucket of water.
Connell
(shaking his hand and cursing) Crom, Crom, CROM!
When he pulls his hand
out, he examines his hand, and there is a red mark where he gripped the tang;
the glove saved him from a crippling injury.
As Stalgrim’s death-scream ends, we hear the extremely loud birth-cry
from Conan.
Baby Conan (O.S.)
WAAAHHHHH!!!
Connell stands and stares stupidly at the Vanirman twitching on the floor, steam still rising
from the hot blade imbedded in his belly.
From the bedroom an infant’s cry is heard. There is no fear or pain in the cry, only
surprise and rage. Connell dumps some water on the tang sticking
out of the body, tests it. It is cool enough now to grab with a naked hand; he
reaches for it, and...
The door bangs open,
and an armored figure bursts in. He is
covered with blood, his two-handed battleax is dripping gore. Connell instantly yanks the sword from the
corpse, trailing a rooster-tail of gore, and drops into guard position with his
hiltless sword. The intruder sweeps the
visored helmet off his head, dashing it
to the floor, and it is Conn, wild-eyed and panting.
CONN
(He tries to take in the scene.)
I heard screaming — What the Hell happened here? Your sword...
Connell gestures
incoherently with the sword, his jaw works as he makes an effort to speak. Marigan enters from the bedroom, carrying a
swaddled infant. The swaddling cloths are
partly open so that Conn and Connell can see the gender of the baby although
the camera can’t.
CONN
(Grinning.)
Nothing wrong with HIS sword!
Connell’s grin widens.
He is amazed and surprised and tired and elated all at once. Conan wails in
rage and surprise.
MARIGAN
(Wincing at the babe’s bellows)
Nor his lungs, for that matter. Never heard one bellow like this one before.
CONNELL
Brigidda?
MARIGAN
She’s fine, which is amazing, after passing this little ox. Even more amazing, she forgave you once she held him. Here. Meet your son, Connell.
Marigan puts the
still-crying babe in Connell’s arms. Connell is still holding the sword in his
right hand, so he accepts the baby with his left hand, and rotates his body
toward his right so he doesn’t bash Marigan with the sword as he brings his
right arm up to help support the baby.
The baby focuses first on Connell. Then his watery vision alights on the
blade. His cries still, and a look of wonder crosses his face. He reaches out
towards the blade and his future. Conn and Connell exchange a knowing look;
Marigan grunts and nods to herself. Zoom
in on Conan’s tiny hand clasping the end of the tang. Fade into massive adult
hand wrapped around the hilt of an equally massive sword. Conan’s theme soars
triumphantly.
END